Posts

Enemies and their Design

God of War 2018: Shadows of Succession

Depth versus Complexity

Combat Mechanics in a Game Without Fighting; How?

Should Every Action Title Add RPG-Elements? Or Is It A Curse We Must Dispel?

What Makes A Game Unfair?

Enemy Variety | What Is The Value of Combat Compositions?

Mirror's Edge: Catalyst | When combat is not the focus, how do you design it?

Hard Mode | The way it was meant to be played?

Weapon-switching: quality or quantity?