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Gamedesign
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Enemies and their Design
God of War 2018: Shadows of Succession
Depth versus Complexity
Combat Mechanics in a Game Without Fighting; How?
Should Every Action Title Add RPG-Elements? Or Is It A Curse We Must Dispel?
What Makes A Game Unfair?
Enemy Variety | What Is The Value of Combat Compositions?
Mirror's Edge: Catalyst | When combat is not the focus, how do you design it?
Hard Mode | The way it was meant to be played?
Weapon-switching: quality or quantity?
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